The main issues with my assembly for Out of Date were the pacing and sound. To progress into the fine cut stage I addressed these with the most attention and precision by starting to trim the video down and make the shots run more smoothly together to make the scene more pleasing to watch.
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Trimming frames inbetween shots to make them flow more smoothly. |
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Cutting out beginning and ends of shots for a tighter edit. |
The next issue I addressed was the sound and there was a fairly large amount to do on it. The main issue I had was that there was a lot of overlapping dialogue between characters on different takes which meant that holding shots and reaction shots after a line had been said for comedic timing, caused gaps in the audio to become obvious and make these reaction shots seem out of place and awkward.
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Trimming overlapping audio. |
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Lifting audio out, before. |
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Lifting audio out, after. |
Like I said, this left me with some gaps in the audio which didn't fit, so I got around this by plugging the gaps with other audio from either the other shot, or if that audio wasn't usable, then just using the room tone, or gasps or reactions from other parts in the scene.
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Plugging audio gaps with room tone, before. |
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Plugging audio gaps with room tone, after. |
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Using ADR or different audio for voice over to plug audio gaps. |
I used ADR to get clearer recordings of the characters that the mic not pointing at them when using a different shot so I didn't have to constantly have it changing from one person to another when characters had quick intertwining lines with one another.
Finally, when doing audio plugging and changing from one audio file to another, there can be a noticeable and distracting popping sound. To get around this I applied small 4 frame audio transitions to smooth over these audio changes to make them sound more crisp and less noticeable to the audience.
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Audio transitions. |
The rough cut has been a lot of work especially on the sound, but now I am ready to progress to the fine cut stage where I will tighten up the visual edit frame by frame as well as make the audio smooth and consistent to create a solid final product.
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